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Mechanics

World Events

Temporary world events are announced to all players when they start and contain monsters and drops available only during those events. [1]

Details

The cycle repeats eight minutes of day followed by six minutes of night. A bell and chat message warn 20 seconds before each transition. [2]

Effects

Day opens the gates for passage, has a low spawn rate and prevents Sanity loss in areas that drain it only at night. Night closes the gates until morning, increases spawning and activates nighttime Sanity drains. Some things appear only after dark. [3]

References

Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .

  1. The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
  2. The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
  3. The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons