The VeilUnofficial wiki

Home / Mechanics / Sanity

Mechanics

Sanity

Sanity has a maximum of 100. In draining areas, depletion from full to death takes about 2 minutes. Elsewhere, it refills from empty in about 40 seconds. Reaching 0 causes death and costs 1 Prestige. [1]

Obtainment

An early quest awards sanity potions, and the potions NPC in the starter village sells them. [2]

Recovery

Sanity potions provide another way to restore sanity. [3]

Existing campfires restore sanity. The runner outpost also restores sanity and functions like a campfire. [4]

Qualifying monster kills restore 2 Sanity. Certain consumables and abilities also restore it. Insanity resistance slows the drain, and owning any Class permanently reduces the drain by 20%. [5]

Behavior

Sanity decreases inside the maze at night. The green bar represents sanity; reaching zero causes instant death. [6]

Location

Some areas drain Sanity only at night; others drain it continuously. Settlements and safe ground never drain it. Safe pockets within draining areas restore Sanity normally. [7]

Requirements

Entering an area before meeting its quest-progress requirement causes 15× Sanity drain, taking about 8 seconds from full Sanity to death. Entry remains possible. [8]

Effects

Sanity drain was reduced from 0.8 per second to 0.5 per second. [9]

References

Includes retained in-game reference-menu text alongside the cited sources; differences are not a confirmed game-version change. Patch not stated. Sources checked .

  1. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
  2. Deepshaken: The Veil beginner guide (6:58)
  3. Deepshaken (6:48)
  4. Deepshaken (6:28)
  5. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
  6. Deepshaken (6:13)
  7. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
  8. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
  9. The Veil developer update: balance Discord message; permalink retained privately as evidence