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Mechanics

Combat Tag

Taking damage applies a 45-second combat tag; dealing damage does not. The displayed number is the longest remaining tag. [1]

Behavior

Each damage source has a separate tag. Killing a monster immediately clears its tag, and its posthumous hits cannot reapply it. Players can clear tags they applied. Trap and hazard tags must expire. [2]

Damage over time, party members, and their summons do not apply combat tags. Burning, bleeding, poison, and rot still deal damage and count when they cause a kill. [3]

Effects

While tagged, waypoint teleportation, starting Surge sprint, returning to the main menu, and changing accessories or outfits are blocked. Most speed bonuses are halved, except Weave stacks. Dying or logging out costs 1 Prestige. [4]

Controls

Only the attacker can lift a player tag. The command mb forgives the last player hit; mb all forgives everyone tagged; mb followed by a name forgives that player. [5]

References

Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .

  1. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  2. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  3. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  4. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  5. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery