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Mechanics

Monster Indicators

An evade cannot start during an attack swing. [1]

Behavior

Some hazards have no warning or evade response; walking out is their only counter. [2]

Most serious attacks require one specific evade. Blue attacks require a weave and pass through dashes and jumps. Green attacks require leaving the ground; an ordinary jump suffices, while a double jump grants no immunity. [3]

Controls

Green indicates jump, blue indicates weave, and red indicates dash. [4]

References

Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .

  1. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  2. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  3. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
  4. The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery