Behavior
Some hazards have no warning or evade response; walking out is their only counter. [2]
Most serious attacks require one specific evade. Blue attacks require a weave and pass through dashes and jumps. Green attacks require leaving the ground; an ordinary jump suffices, while a double jump grants no immunity. [3]
Controls
References
Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .
- The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
- The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
- The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery
- The Veil Help UI — Combat Tag, Damage Contribution, Monster Indicators, Monster Mastery, Classes, Weapon Mastery