The VeilUnofficial wiki

Home / Mechanics / Trinkets

Mechanics

Trinkets

Each glowing spot holds one item indefinitely until collected, then remains empty until refilling. Unlike dropped ground loot, an uncollected spot item does not expire. [1]

Details

Spots refill in 6–13 minutes, depending on the spot. [2]

Any merchant can buy all valuables in one action. [3]

Location

Safe-ground spots contain only gems and sellable valuables. Elsewhere, spots can contain weapons, potions, gear and valuables. More dangerous areas offer better loot and faster refills, but sellable items remain the most likely result everywhere. [4]

References

Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .

  1. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
  2. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
  3. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
  4. The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression