Mechanics
Enhancements
Costs increase with each additional enhancement on an item, item quality and tome strength. Removing all enhancements costs Silver and provides no refund. [1]
For the separate entry on the same enhancement system, see Enhancement.
Obtainment
A Tinkerer NPC consumes an Enhancement Tome to permanently attach one trait to one item, charging Ichor and Silver. The trait remains attached when the item changes hands. [2]
Requirements
Melee weapons, cast weapons, summon items, accessories and outfits accept enhancements. Most tomes specify one compatible category. Tomes come from chests, vendors and some quests. [3]
Details
Enhancement capacity depends on the NPC performing the work. Each trait family permits one tier; a higher tier replaces a lower tier at extra cost. A garment can hold only one immunity. [4]
References
Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression
- The Veil Help UI — Enchants, Enhancements, Gear & Chests, Trinkets, Movement & Evasion, Stats & Currencies, Sanity, Progression