Mechanics
Bounty
Hunts are taken from the bounty board, with one hunter per target. Taking a hunt hides its listing from everyone except the hunter, who can see the price and last known locations. Cancelling prevents taking another bounty for 30 seconds. [1]
Effects
Drops
Requirements
Bounty listing requires at least five Kills and more Kills than Offerings. Raising Offerings to equal or exceed Kills removes the listing. [5]
A hunter claims a bounty by killing the target while holding that hunt. A target who logs out while tagged by the hunter is still caught: the hunter receives payment and the sentence applies on the target's next login. [6]
References
Retained in-game reference-menu transcription; game mechanics were not independently tested. Patch not stated. Sources checked .
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons
- The Veil Help UI — Controls, Interface, Waypoints, World Events, Alignment (Sins & Offerings), Bounty, Tips, Summons